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money orders, just email for details.  Once we receive your confirmed payment, we will email you the pdf of the
module and certs that go with it.  
Modules are emailed each evening (except when we are at cons or on vacation).  
Contact us with any questions.

1910 Modules:

The 1910 Journey series modules should be played in order to prevent spoilers, but they
are expected to be played with a players different level heroes. This reflects the Fellowship
sending less experienced heroes on investigative missions and those expected to have
minor danger, while saving the dangerous missions for higher level heroes.

Names, numbers and blurbs are subject to change at this point. These are mainly just
placeholders as we develop them for the con schedules

FWS A601: Journey to Knossos, Part One of the Journey series
Written by Timothy Travis
When the Six Fingered Hand shows an interest in an archaeological site in Crete, the Fellowship needs to know why. An FWS
event for low level heroes set in 1910.
Premiere for FOP or WittCon 2013 maybe?

FWS A602: Journey to Derinkuyu, Part Two of the Journey series
Written by Brian Martin
The Fellowship sends you to Turkey after an archaeological dig unearths evidence which might be of interest to your
organization.  Can you infiltrate the dig and get the answers you need without alerting the uninitiated or putting them in
danger?  An FWS event for low/mid-level heroes set in 1910.
Premiere for Origins 2013

FWS A603: Journey to Castle Stalker, Part Three of the Journey series
Written by Wes Davis
In it’s effort to find an ancient artifact, the Fellowship sends a group Hunters to northern Scotland to speak with an expert who
may have some information on the subject. However, they may realize that they aren't alone in their endeavor. An FWS event
for mid level characters in the White Star campaign.
An FWS event for mid level heroes set on ??, 1910.
Premiere for Origins 2013

FWS A604: Journey to Troglodyte Village, Part Four of the Journey series
Written by Bruce Finch
The Fellowship sends the Hunters on a mission to track down information about an artifact.. An FWS event for mid level
heroes set in 1910.
Premiere for Origins 2013

FWS A605: Journey to the Sunken City, Part Five of the Journey series
Written by Miles Hawkings
Following clues scattered around the globe, the Fellowship dispatches a team of Hunters in search of the mythical Atlantis with
the hopes of finding the “Power Beyond The Sun”.  Balanced parties are highly recommended and characters with scientific
skill-sets are encouraged to play. An FWS event for mid/high-level heroes set in 1910.  Warning, this event is likely to run
slightly over time.
Premiere for Origins 2013

FWS A606: Journey to Antarctica, Part Six of the Journey series
Written by Victor Long
Investigations lead to the desolate and isolated land mass of Antarctica in search of a powerful ancient artifact. The Fellowship
has acquired a member of the Nimrod Expedition to lead you there and back and to prepare you for the environmental
dangers. But, there is no way of anticipating what other dangers you may find, or who else may have followed the same signs.
A 40-time unit event for heroes of mid-high level set on March 30, 1910.
Premiere for Gen Con 2013

FWS A607: Prophecy, Part Seven of the White Realm series
Written by David Nadolny
What will kill the terror that is Rasputin. The Fellowship sends a group to research the issue. An FWS event for high-level
heroes set in 1910.
Premiere for Gen Con 2013

FWS B601: La Petite Mort
Written by Brian Martin
Tragedy strikes a founder of the White Star, and agents are dispatched to London.  Their investigations will take them from the
heights of English society to its depths.  Have the sins of the father simply caught up to the son, or is something more going
on? A mature FWS event designed for mid- and high-level characters. London, Earth, 1910.
Premiere for FOP or WittCon 2013 maybe?

FWS B602: Indian Hills
Written by Steve Yee
The old man reaches out with trembling, arthritic hands.  The young woman gently takes hold of his hands and then appears to
pray.  His eyes widen in disbelief, “The pain!!  The pain is gone.  Thank you, my child.  It’s a miracle.”  The woman gently
shakes her head and smiles kindly, “No, good sir, it’s a gift, freely given”….Or is it?  An FWS event focusing on role-play for
low/mid level heroes in the Fellowship of the White Star setting of Earth on June 22, 1910.
Premiere for FOP Con 2013

FWS B603: Artifice
Written by Brian Martin
Artifice n. 1. Skill or ingenuity; 2. a sly or artful trick. The Fellowship investigates the death of Phillippe Decamps, whose family
owns a prestigious automaton workshop.  An FWS event for low/mid level heroes set on February 23, 1910.
Premiere for FOP 2013

FWS B604: Annual Halloween Module
Written by Misty Long
Halloween theme module. An FWS event for ??? level heroes set in ??? on ?day, ??? ??, 1910.
Premiere for Halloween Con 2013

FWS B605: Egypt Awaits
Written by David Nadolny
A tomb has been uncovered that likely holds mystery and danger. Get there before tomb raiders loot the place. An FWS event
for mid/high level heroes set on Monday, November 21, 1910. A VERY balanced group is recommended including, if possible:
a gunfighter, a trap expert, an undead expert and an Egyptologist.
Premiere for Witt 2013

FWS B606: Liberty and Justice (Was B506, but was delayed)
Written by Victor Long
A rumour about town claims that Liberty was founded on the site of a slumbering demon, trapped by Vikings in the year 911.
Now, 999 years later, it is due to awaken. Does this explain the strange goings-on of the last few years? Or, is it yet another
clue as to Liberty's true nature? Or, is it just a rumour spread by someone who wants attention? An FWS event for mid-level
heroes set in 1910.
Premiere for ???

FWS D602: Journey/Escape, Part Seven and the finale of the Journey series
Written by Victor Long
With great effort and no small sacrifice, the Fellowship has determined the subterranean location of a prehistoric artifact
known to have "Power Beyond the Sun." You are sent to retrieve the artifact, but are you adequately prepared for what else
may be buried with it? Players who have the Trapped! cert are encouraged to participate, but the event is for heroes of any
level set on April 18, 1910.
Premiere for Gen Con 2013

FWS I601: Two Heads are Better than One
Written by Kaylenea Fortner
The unexpected death of a prominent town figure causes a chaotic string of events to crush the small mining town
of Whitehaven in England.  An event designed to introduce players and new characters to the Fellowship of the
White Star campaign of Earth, May 18, 1910. The pre-gen characters that are provided at the end of the module fit
the module the best. If they are not used, players will need to supply their own role-play reason for their 1st level
hero being at the event.
Premiere for Origins 2013

1910 Modules in Development module names subject to change, dates completely dependent on author's free time :)
Concepts
(*already done/actively being written)
The Darkest Spot in the Darkness by PG
Doctor's Journals #1 by JF
Down in Texas by GB
(3) Flying Dutchman Trilogy by TN
Hadrian's Wall by AS
Hi Ho by JB
Indian Hills by SY
A Mammoth Case of TB by AT
(1-3) A Night at the Chicago Museum by LG
*The Pirate's Gift by Michael Hebert
Stink Apes! by Bruce Finch
That's Where the Gold Is! by RB
Turncoats by CDG
Violin by JF
The Witch of Nooseneck Hill by JC
1910 Modules