Most modules are $5.50 plus sales tax in Ohio.  We will also accept money orders, just email for details.  Once
we receive your confirmed payment, we will email you the pdf of the module and certs that go with it.  
Modules are
emailed each evening
(except when we are at cons or on vacation).  Contact us with any questions.


1910 Modules:

The 1910 Journey series modules should be played in order to prevent spoilers, but they
are expected to be played with a players, different level heroes. This reflects the
Fellowship sending less experienced heroes on investigative missions and those
expected to have minor danger, while saving the dangerous missions for higher level
heroes.

FWS A601: Journey to Knossos, Part One of the Journey series
Written by Timothy Travis
When the Six Fingered Hand shows an interest in an archaeological site in Crete, the Fellowship needs to know why.
An FWS event for low level heroes set on Wednesday, January 12, 1910.
Premiere for FOP/WittCon 2013

FWS A602: Journey to Derinkuyu, Part Two of the Journey series
Written by Brian Martin
The Fellowship sends you to Turkey after an archaeological dig unearths evidence which might be of interest to your
organization. Can you infiltrate the dig and get the answers you need without alerting the uninitiated or putting them in
danger? Part Two of the Journey series. An FWS event for low/mid-level heroes set on March 2, 1910.
Premiere for Origins 2013

FWS A603: Journey to Castle Stalker, Part Three of the Journey series
Written by Wes Davis
In an effort to find an ancient artifact, the Fellowship sends a group of Hunters to northern Scotland to speak with an
expert on the subject. However, they may realize they are not alone in their endeavor. An FWS event for mid level
heroes set on Saturday, March 28, 1910.
Premiere for Origins 2013

FWS A604: Journey to Troglodyte Village, Part Four of the Journey series
Written by Bruce Finch
The Fellowship sends the Hunters on a mission to investigate strange deaths and disappearances in a very lived-in
community. An FWS event for mid level heroes set on Tuesday, April 12, 1910.
Premiere for Origins 2013

FWS A605: Journey to the Sunken City, Part Five of the Journey series
Written by Miles Hawkings
Following clues scattered around the globe, the Fellowship dispatches a team of Hunters in search of the mythical Atlantis
with the hopes of finding the “Power Beyond The Sun”. Balanced parties are highly recommended and characters with
scientific skill-sets are encouraged to play. An FWS event for mid/high-level heroes set on April 15, 1910. Warning, this
event is likely to run slightly over time.
Premiere for Origins 2013

FWS A606: Journey to Antarctica, Part Six of the Journey series
Written by Victor Long
Investigations lead to the desolate and isolated land mass of Antarctica in search of a powerful ancient artifact. The
Fellowship has acquired a member of the Nimrod Expedition to lead you there and back and to prepare you for the
environmental dangers. But, there is no way of anticipating what other dangers you may find, or who else may have
followed the same signs. A 14-time unit event for heroes of mid-high level set on April 16, 1910.
Premiere for Gen Con 2013

FWS A607: Prophecy, Part Seven of the White Realm series
Written by David Nadolny
What will kill the terror that is Rasputin? The Fellowship sends a group to research the issue. An FWS event for high level
heroes set on Sunday, May 15, 1910.
Premiere for Gen Con 2013

FWS B601: La Petite Mort
Written by Brian Martin
Tragedy strikes a founder of the White Star, and agents are dispatched to London.  Their investigations will take them
from the heights of English society to its depths.  Have the sins of the father simply caught up to the son, or is something
more going on? A mature FWS event designed for mid- and high-level characters. London, Earth, 1910.
This module contains scenes of a graphic and/or violent sexual nature, and those who would be
uncomfortable or offended by such material should not play it.
Premiere for FOP/WittCon 2013

FWS B602: Indian Hills
Written by Steve Yee
The old man reaches out with trembling, arthritic hands. The young woman gently takes hold of his hands, and then seems
to pray. His eyes widen in disbelief, “The pain!! The pain is gone. Thank you, my child. It’s a miracle.” The woman gently
shakes her head and smiles kindly, “No, good sir, it’s a gift, freely given”….Or is it? An FWS event designed for low and
mid-level Heroes in the Fellowship of the White Star setting of Earth, June 22, 1910.
Premiere for FOP Con 2013

FWS B603: Artifice
Written by Brian Martin
Artifice n. 1. Skill or ingenuity; 2. a sly or artful trick. The Fellowship investigates the death of Phillippe Decamps, whose
family owns a prestigious automaton workshop. An FWS event for low/mid-level heroes set on February 23, 1910.
Premiere for FOP 2013

FWS B604: Silken Flames
Written by Misty Long
You are called to Atlanta because of an alarming number of fires that have been happening during the months of
September and October. Official investigators are unable to tell how the fires began. Witness reports have led
Fellowship officials to believe there might be a supernatural reason for these fires. An FWS event for heroes of all
levels set in Atlanta, GA on Oct 29, 1910.
Premiere for Halloween Con 2013

FWS B605: Egypt Awaits
Written by David Nadolny
A tomb has been uncovered that likely holds mystery and danger. Get there before tomb raiders loot the place. An FWS
event for mid/high level heroes set on Monday, November 21, 1910. A VERY balanced group is recommended including,
if possible: a gunfighter, a trap expert, an undead expert and an Egyptologist.
Premiere for Witt 2013

FWS B606: Liberty and Justice (Was B506, but was delayed, so renumbered)
Written by Brian Martin
A legend claims that Liberty was founded near the site of terrible evil, trapped with the help of a Viking warrior. Is this
ancient power responsible for the odd phenomenon currently taking place around town, or can the whole thing be traced
to an imaginative citizen? An FWS event for mid/high level heroes set on Wednesday, September 28, 1910.
This adventure is recommended for characters who have played B203: Give Me Liberty and Give Me Death, B208 Death,
Liberty, and the Pursuit of Happiness, B304: Libertistrata and/or B308: Liberty Belle. The party should have at least one
capable combatant.
Premiere for Gen Con 2013/Halloween Con 2013

FWS B607: False Goodbyes
Written by Brian Martin
During the Qabal Wars of 1909, Fellowship agents in Burke, VA, claimed to have encountered and killed the entity known
as the Bunny Man. A year later, however, skinned human corpses once again adorn Bunny Man Bridge. A new group of
investigators is sent to reexamine the case in this FWS event for mid-level characters set on August 8, 1910.
Premiere for Halloween Con 2013

FWS B608: Origins 2013 Interactive, Journeys
Written by Victor Long
Journey to Stromboli Island near Sicily where a Six-Fingered  Hand communique has been intercepted referencing the
"Power Beyond the Sun". FWS event for mid-level characters set on August 8, 1910.
Premiere for Origins 2013

FWS B609: Hark the Herald Angels Sing
Written by Victor Long
A Fellowship Keeper was found murdered. Another team is after the killers while you are tasked with recovering the
magical artifact he was keeping. An FWS event for mid to high level heroes set on Saturday, Dec 24, 1910.
Premiere for Origins 2013

FWS D601: Dr. Monroe, I Presume?
Written by Victor Long
In Sacramento, CA, Dr. Terry Monroe has begun building a tower to provide free wireless electricity as is enjoyed in
New York City and Hinton, WV. As the tower is not expected to be finished soon, the Fellowship may have the opportunity
to confront Monroe in person. An event for mid to high level heroes set on Sept 14, 1910.
Premiere for Halloween Con 2013

FWS D602: Journey/Escape, Part Seven and the finale of the Journey series
Written by Victor Long
With great effort and no small sacrifice, the Fellowship has determined the location of a prehistoric artifact known to have
“Power Beyond the Sun.” You are sent to retrieve the artifact, but are you adequately prepared for what else may be buried
with it? Players who have the Trapped! cert are encouraged to participate, but the event is for heroes of mid to high level
set on April 19, 1910.
Premiere for Gen Con 2013

FWS I601: Two Heads are Better than One
Written by Kaylenea Fortner
The death of a prominent town figure causes a string of events to crush the mining town of Whitehaven, England. An FWS
event designed to introduce players and new characters to the Fellowship of the White Star campaign of Earth, Sunday,
May 15, 1910. The pre-gen characters that are provided with the module fit the module the best. If they are not used, players
will need to supply their own roleplaying reason for being invited.
Premiere for Origins 2013
1910 Modules