Most modules are $5.50 plus sales tax in Ohio.  We will also accept money orders, just email for details.  Once we
receive your confirmed payment, we will email you the pdf of the module and certs that go with it.  
Modules are
emailed each evening
(except when we are at cons or on vacation).  Contact us with any questions.


1908 Modules:

FWS A401: London Calling, Part 1 of the Ripper Anniversary series
Written by David Nadolny
One of our Gatherers is also a name at Lloyd’s of London who reports that some of his recent investments may involve the
business of the supernatural rather than of insurance. Go to London to see if you can help. An FWS event for low level
characters occurring on Friday, April 3, 1908.
Premier for WittCon 2011

FWS A402: London Answering, Part 2 of the Ripper Anniversary series
Written by David Nadolny
A mystic in London assaults a constable in order to get himself (or herself) arrested. He is worried that the violent visions he is
experiencing may either predict harm coming to himself or may drive him to hurt others. A member in Scottland Yard alerts the
Fellowship that this is a person who needs to be spoken to. An adventure designed for low-level characters set in the
Fellowship of the White Star setting of Earth, 1908.
Premier for FOPCon 2011

FWS A403: Unlikely Ally, renamed Holiday in the Transvaal, Part 3 of the Ripper Anniversary
series
Written by JJ
The Fellowship sends you to Africa to try and find the infamous Jack the Ripper. He is "needed" to put the spirits in
Whitechapel to rest. An adventure designed for mid-level characters set in the Fellowship of the White Star setting of
Earth, 1908.
Premier for Origins 2011

FWS A404: Unwilling Ally, renamed Mines of the Transvaal, Part 4 of the Ripper Anniversary
series
Written by JJ
Can the heroes really get Jack the Ripper to help the side of good, however unwilling he is? Or will the spirits in Whitechapel
never rest? An adventure designed for mid-level characters set in the Fellowship of the White Star setting of Earth, 1908.
Premier for Origins 2011

FWS A405: Fogs of London, Part 5 of the Ripper Anniversary series
Written by Jonah Bowen
Sightings of ghosts in Whitechapel cause the Fellowship to send you to the east end of London to investigate. An adventure
designed for low-level characters set in the Fellowship of the White Star setting of Earth, 1908.
Premier for Origins 2011

FWS A406: It Never Rains, Part 6 of the Ripper Anniversary series
Written by Timothy Travis
Slayings in Singapore attract the attention of the Fellowship Oracles. There is something familiar about the manner in which
many prostitutes are meeting a violent death. An adventure designed for mid/high-level characters set in the Fellowship of
the White Star setting of Earth, 1908.
Premier for Origins 2011

FWS A407: The Tunguska Event, Part 5 of the White Realm series
Written by David Nadolny
The elders in Pokrovskoye, Russia have uncovered a plot that Rasputin is about to unleash on not only Russia, but the world.
Can the heroes thwart his nefarious mind once again? An adventure designed for mid-level characters set in the Fellowship
of the White Star setting of Earth, 1908.
Premier for Gen Con 2011

FWS B401: The Streets of London, Origins Interactive
Written by Victor Long
1908 is the twentieth anniversary of the notorious Jack the Ripper murders in East London. The streets are once again
flowing with blood. Can you and your fellow agents find a clue as to who the copycat murderer is?
Premier for Origins 2011 Interactive

FWS B402: Family Values
Written by Victor Long
The Fellowship has been alerted that something strange is happening concerning the Orphan Asylum in Knightsbridge,
England. Can the children be saved? An adventure designed for low-level characters set in the Fellowship of the White
Star setting of Earth, 1908.
Premier for WittCon 2011

FWS B403: Enlighten Me
Written by Brian Martin
A member of the Fellowship is arrested for murder in Paris, and the characters are sent to investigate the circumstances.  Is
the case as open-and-shut as it appears, or is there more going on than meets the eye? An adventure designed for low-level
characters set in the Fellowship of the White Star setting of Earth, 1908.
Premier for WittCon 2011

FWS B404: Island of Dr. Monroe
Written by Victor Long
The Fellowship is investigating the history of Dr Terry Monroe. They ask you to travel to an unknown location, and are unsure
what you will find there. This is a challenge for people who can think on their feet, and quickly assess the unprecedented. Part
two of the Monroe Trilogy. An adventure designed for mid-level characters set in the Fellowship of the White Star setting of
Earth, August 25, 1907.

FWS B405: Citius, Altius, Bardius (Faster, Higher, Dumber)
Written by Brian Martin
The characters are summoned to London to recover a stolen artifact. Identifying the culprit may not be too difficult, but running
him down is a different matter entirely. This tongue-in-cheek adventure is the sequel to The Attaché’s Tale. This is a just-for-fun
module perfect for an April Fool’s game day or similar venue. An adventure designed for low-level characters set in the
Fellowship of the White Star setting of Earth, July 18, 1908.

FWS B406: The Monroeian Prometheus
Written by Victor Long
The Fellowship continues to research the history of the man named Terry Monroe. They send you to his old university, located
in the dangerous and potentially hostile country of Germany. Part three of the Monroe Trilogy. An event for Mid to High level
characters set in the FWS setting of Earth, May 12, 1908
Premier for FWS Halloween Con 2011

FWS B407: It's Greek to Me
Written by Brian Martin
Alerted to possible supernatural activity, the Fellowship sends you to a costume ball held in a Swiss castle. Can you handle
White Star business discretely while rubbing elbows with European high society? [Players with the feats Old Money
and/or Socialite are encouraged to play this adventure, as are those with the skill Knowledge (Religion).] A challenging
FWS event designed for mid/high-level characters set in the Fellowship of the White Star setting of Earth, April 23, 1908.
This adventure requires a high level of GM preparation GM (i.e. Do not run this module cold). This is a long module better
suited for home play.
Premiere for FWS Halloween Con 2011

FWS B408: Black & White
Written by Misty Long
October brings harvest celebrations and unanswered questions. Has a defeated foe returned to take revenge on the
inhabitants of Atlanta, or is a new evil lurking in the city. An adventure designed for low to mid characters set in the FWS
setting of Earth, Thursday, October 29, 1908.
Premiere for FWS Halloween Con 2011

FWS B409: Just a Drop
Written by Laura Critzer
A senior Fellowship member has discovered that someone is interfering in the establishment of Las Vegas as a true
"Gateway to the West". While construction lags, whispers of a town literally "Drying up" in mid-construction is costing the
local hotels business and workers who came west can't find sustainable work. A team is asked to come to Vegas and find
out what has stalled construction before the town blows away in the wind. An event designed for mid-level characters set
in the FWS campaign of Earth, Tuesday, August 3, 1908.
Premier for FWS Halloween Con 2011

FWS B410: What Evil Lurks...
Written by David Nadolny
You are asked to end the various evils that ail a small Roumanian town. Which of the many rumors are fact and which is
fiction? A D20 event designed for mid-level characters set in the FWS campaign of Earth, Friday, September 18, 1908.
It is highly recommended that at least one hero in the group is able to speak Roumanian. Characters pursuing the Knight
prestige class (or who are already Knights) are encouraged to play.
Premier for FWS Halloween Con 2011

FWS B411: Do You Hear What I Hear
Written by Victor Long
Children are missing on Christmas Eve in Martha's Vineyard. The only person who seems to know anything is a young lady
whose ears can only hear the secrets of the dead. Will the children be reunited with their families before Christmas, or will
a terrible ritual be completed? An event for heroes of low-mid level set on December 24, 1908.
Premier for Witt Con 2012

FWS D401: To the Sun
Written by Victor Long
The Six-Fingered Hand has summoned Atum, the God-Eater to kill the sun god Ra. The Fellowship had to ally with
deadly enemies in order to combat this threat to all life. The magic of Imhotep has taken you to Ra's home, and the
strength of Dracula is by your side. Your battle against Atum will determine the fate of all life on Earth. An event for high
level heroes who have the "To The Sun" certificate from "Island Estate" set in the Fellowship of the White Star setting
of Earth, 1908. Players who do not have a valid character will have characters provided.
Premier for Origins 2011

FWS D402: The Ghosts of London, Part 7 and the conclusion of the Ripper Anniversary series
Written by Brian Martin
Starting on August 31, a ghost on Durward Street appears every day at 3:40 AM and remains until it has tasted blood.
Another starts appearing on Hanbury Street on September 8. Can you put them to rest before the body count reaches a
point that the supernatural aspect of the killings can no longer be ignored? An adventure designed for mid/high-level
characters set in the Fellowship of the White Star setting of Earth, 1908.
Premier for Gen Con 2011

FWS I401: While Visiting Chicago
Written by Bruce Finch
New Fellowship operatives are sent on an information retrieval mission. Introductory module; characters provided or bring your
own (never played, 1st level) - infiltration and people skills useful. An event designed to introduce players and new characters to
the Fellowship of the White Star campaign of Earth, May 8, 1908. The pre-gen characters that are provided at the end of the
module fit the module the best. If they are not used, players will need to supply their own role-play reason for their 1st level
hero being at the event.
Premier for Origins 2011
1908 Modules